How it works

The anatomy of a map.

Mindflov has five moves. You will use the first two constantly, the third when you get stuck, and the last two when it is time to land somewhere.

01

Seed a concept

Type a word, a phrase, or the messy half-sentence version of what you're trying to figure out. That becomes the first node on an otherwise empty canvas. There is no template to pick and no structure to commit to before you know what you're making.

The seed can be as vague as "packaging for a small-batch olive oil" or as tight as a single word. Vague works better than you'd expect — the map is where it gets specific.

02

Double-click to expand

Double-click any node. Mindflov generates a ring of related ideas around it and the physics simulation makes room for them. Double-click one of those, and it happens again — one level deeper, and primed by everything above it in the branch. Double-click the same node twice and you simply get more siblings.

This is the core interaction, and it replaces re-prompting. You are not describing what you want in prose each time; you are pointing at a thought and saying more of this.

Two dials shape what comes back: idea density sets how many ideas arrive per expansion, and node word count sets their grain — turn it down for single keywords, up for a phrase you can read as a brief. Nodes carrying a dot hold a longer explanation inside them.

03

Switch the neural filter

A neural filter changes the generation method itself. Expanding the same node under a different filter returns a different category of thought — not the same ideas in a different colour.

This is the move for when you're stuck. A strategy problem that has gone circular often comes loose the moment you expand it as a Visual Metaphor and have to answer what is this actually like?

As named on the General Framework context — every discipline renames them

Neural Bridge

Adjacent concepts and supporting territory. The default. Good for mapping unfamiliar ground.

Visual Metaphor

Analogy, imagery, texture, symbol. Good for unsticking, and for design direction.

Strategic Logic

Constraints, models, leverage points. Good for pressure-testing something that sounds nice.

Viral Hook

Framing, tension, the opening line. Good for the moment an idea has to leave your head.

Selecting a professional context swaps in role-specific filters — Devil's Advocate, Persona Mapping, Success Metrics, Monetisation, Growth Hack, Title Generator and Visual Prompts among them.

04

Tune density and spacing

Idea Density sets how many ideas each expansion produces. Turn it up when you're in divergent mode and want volume to select from; turn it down when the map is already dense and you're narrowing.

Field Spacing controls how far the map spreads. It is a readability control, not a cosmetic one — a hundred-node map at the wrong spacing is unusable.

05

Curate as you go

Right-click any node to rename, pin or delete it — or select one and hit backspace. Pin what you want to keep visible. Rename when the AI got close but said it clumsily. Delete freely — pruning is how the map ends up reflecting your judgement rather than the model's averages.

Mindflov deliberately generates more than you need, because selection is the part that carries your taste.

06

Synthesise across branches

Select two or more nodes and Synthesis generates the bridge between them — the idea that only exists because those two are both on the table.

This is the counterweight to infinite branching. Without it, a generative canvas just sprawls. Synthesis is how a session converges on something you can actually use, and it is usually where the genuinely non-obvious material shows up.

07

Export what you landed on

Export turns the map into a structured list of the ideas you generated — ready to paste into a brief, an outline, a script or a deck.

The map stays behind as the working artefact. The export is what you hand to somebody else.


And then you close the tab
and the map is still there.

Maps save. Next week you reopen the one you were working in and the branches you didn't take are sitting there, already half-thought-through.

That changes what reopening the tool feels like. You are not staring at a blank prompt trying to remember where you were. You are picking up.

Easier to do than to read about.